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10th Edition
Welcome to the Spring 1997 edition of FreeWheeling, dedicated to the
tireless running of all UK players, who have been forced to mud even more
than usual to avoid the endless election coverage. By the time you read
this, TerraFirmA could be living under a different RL government. For an
in-depth analysis of the effect of this on armour prices, policing policies,
possible devolution of power to Apprentices (ho ho *asif*) etc., see the
next edition of FreeWheeling. We hope to have special interviews with
Robocop and the Storekeeper, as well as the mobile on the street's views.
BabyGirl and Firefly (Editors)
CONTENTS
CONTRIBUTORS TO THIS ISSUE:
BabyGirl, Firefly, Cyn and Mav
NEWS
Game News
HAPPY BIRTHDAY TO TERRAFIRMA: ONE YEAR OLD ON 28TH MARCH 1997
The main news since the last edition is of course the swapping of TerraFirmA
to the new layout. Yes, TerraForming has been and gone, and mortals and
Untouchables alike are now cautiously finding their way around the new and
improved game. Responses have been overwhelmingly favourable (even from
the player this particular FreeWheeling editor directed to an Opera House
that was no longer where she thought it was *blush*). Several new features
have been brought into the game with TerraForming, including recording of
fastest times for completing quests, the new quest Rescue (courtesy of
Luckyspin), linkdeath code and automatic restarting of the game after a crash
with no loss of equipment, position or score (coding by Cyn), and of course a
new Untouchable command allowing us to make paper aeroplanes out of
players (courtesy of Cyn and one of the best reasons to wiz, if you ask
me). We hope everyone likes the new layout. Please do continue to report
any minor bugs or typos that may have slipped through the net to date.
Happy exploring (and see the competition below for a way to turn this
exploring into extra credits).
Look for the TerraFormed world to make its appearance on the Terradome
in time. Meanwhile, nostalgia buffs can get their fill of the "old"
layout there!
Player News
Since the last FreeWheeling, several new Apprentices and Counsels have
joined the ranks of the Untouchables at TerraFirmA and there have been various
promotions within the Court and the Clave. Dios and Mav are now Counsels and
Bliss and Farout are among the most recent Apprentices. Mindflayer and Lister
are now Stalwarts and we also now have a Jester: Mardi. In the Court, Cyn has
been promoted to Lady.
At the Terradome, new Counsels are Volund, Gimbal, Mav and Lister, while Bey
is a new addition to the Apprentice ranks. Congrats to Tyban who has been promoted to
head Stalwart.
There have been two weddings at TerraFirmA: BabyGirl and Panda were married at
the Beautiful Beach on the 20th of March, and Bambi and Lucas were married on
the 10th of April in a secret ceremony in Aphrodite's Garden. Don't forget,
if you want to get married one player must be Untouchable first. Announcements
of new engagements and weddings can be seen by typing COUPLES in the game.
Scully
For those of you who have not seen this on the noticeboard, we also regret
to announce that Scully (whose real name was Vicky) died last month in
a motorcycle accident caused by a drunk driver. A memorial will be placed
somewhere in the game for her.
Web News
Owing to problems with the server where it is located, the TerraFirmA web
site has been down for a while. It will be brought back up again as soon
as possible; in the mean time, keep checking the board in the game and the
messages of the day for news and information.
The Terradome site has recently been
updated and upgraded. Feel free to look at this site
(http://terradome.ohl.dk/) while the TerraFirmA
site is down, as much of the information applies to both games.
Back to Contents
TALES OF TERRA
TOWERS!
Teela pushed her long soaked hair away from her eyes. She swept the dark
bulk behind her ears, hoping, probably in vain she thought to herself, to
stop it falling back over her face. She took a deep breath and forced
herself up the few remaining steps which still stood between her and the
fabled magical tower. Teela smiled briefly to herself as she noted the
crackling fire and felt the heat of its burn on her face.
She half fell over the last step, stumbling in to the protective warmth of
the ancient structure. Teela shivered, her clothes hung limp on her, the
wet material clung to her like a second partially sloughed skin. She cursed
the weather, the storm had been long, the rain heavy, and her clothes (she
was sure) had absorbed most of the downpour. Teela stamped her feet trying
to return some life to them, the last part of her journey had been heavy
going, the cold mud had all but numbed her limbs below the knee. The airlock
was by comparison dry and warm. She hated this place and the other similar
structures around the known world. They were said to be one of the last
places of true magic in the world, and indeed, if the strange metallic
material and unfathomable cryptic sygnals which covered the walls weren't
enough, there was the fire and the pit to back up the claims. Teela
shivered again, a cold tingle ran down her spine, but this time it was not
the cold or the damp that caused it.
She removed her heavy backpack, her face twisting in disgust as the ice-cold
soaked straps bled absorbed rain over her already freezing fingers. Gently
she placed her pack near the warmth of the sparkling orange fire and eased
herself down in front of it. Teela let her back relax into its bulk, the
damp material creaked as it took her full weight. She sighed with relief as
the aches and tensions of the day left her shoulders, she tipped her head
forward to stretch her neck and once again caused her hair to cascade over
her face. Teela laughed quietly, it had been doing that all day, getting in
the way at the most inappropriate times. At the time it had annoyed her
greatly, but now with the warm of the fire slowly bringing life back to her
abused body, it seemed unimportant.
Her attention focused on the mystical flames, their orange glow danced
across her dark pupils as she stared into its centre. The words of her
Father, a rather simple, ill-travelled man from Hamelin suddenly came to
her. He had been unwilling at first to let his only daughter learn how to
fight and go off on these `Wild Adventures' as he put it (a small smirk).
Although she didn't need his counsel, legends of the Airlocks had been told
by mothers to their infants for many generations. The lore of the land
stated that the fires were eternal, and if they ever did burn out then the
world would end in a terrible disaster called the Segmentation. Teela
stared hard at the flames, they looked to be in little danger of dying. She
shook her head slowly and told herself not to be so silly. Her thoughts
turned her brother, Tanglewood. This was the first time she had been
adventuring without him and she had missed his cheerful voice and
encouragement as the journey had progressed. She also knew that her fear of
the airlocks was purely down to his fate. Tanglewood had let himself be
drawn into the vortex, a fast and, until recently, safe way to travel the
large distances of the world. But something had gone terribly wrong,
Tanglewood had materialised high above the village streets and had plummeted
to his death. She had sworn never to use the devices again.
Teela slowly manoeuvred herself around to sit facing her pack. She gingerly
undid the straps, trying to avoid the leakage of the storm rain from the
coarse material. She hoped that her last remaining supplies had not become
water logged and inedible, but secretly she held little hope as she flipped
open the canvas top and peered inside.
Teela reached in, her probing hand closed around the smooth polished surface
of a small, cold metallic ball. She withdrew the object and smiled. She
turned it over in her hands, watching its reflective silvered sides mirror
the interior of the airlock. Teela grinned, this alone would feed her
family back in Hamelin for a month. She continued her search in the pack
and found her supplies, all ruined. Teela took a deep breath. She suddenly
turned her head towards a small movement from her left, an instinctive
reaction (she smiled and noted also her hand had fallen to her sword hilt).
Teela searched the area quickly, scanning her surroundings. Her heart
pounded heavily, pumping adrenaline into her system as her muscles tensed in
readiness. She was alone.
Her gaze fell instead to the second artifact in the chamber, one she had
purposely avoided thinking about or even looking at--the Pit. She
shuddered, and began to edge further away from the gaping hole. It was said
that if you threw an item into the void then its value would be credited to
you. She remembered the ball and glanced at it briefly before shaking her
head. She was sure that she could get more for it in the town, she would
rely on her bartering skills any day over any so-called `magic' pit. Teela
relaxed again, moving the pack so that it supported her back once more.
For the first time that day she glanced towards the sky. The dark clouds
still hung heavily outside, but in the far distance to the North the storm
had passed, leaving thick streaks of grey cloud, like shredded material or
paper, hanging across the sky. Teela noted how the light was failing, she
had made it to the tower just in time. No one wanted to be out in the
darkness of night, especially in the middle of a storm. Her heart jumped a
little at the thought of some giant animal seeking shelter in the airlock.
She reassured herself quickly, she knew that no hostile foe would enter and
attack her.
Teela let her eyes relax as she gazed absent-mindedly at the darkening sky,
she didn't notice the shadows growing around her as the daylight faded and
the silvered walls of the chamber reflected the deep, warm orange of the
flames. She closed her eyes and thought of the next morning's journey back
home towards Hamelin. It was a long walk, but the well-used roads she would
be travelling should be free of trouble. Her brother returned to her
thoughts again, she felt her eyes begin to burn as she remembered him, his
laugh, his smile, even the way he carried himself. Perhaps her going out on
her own was to try, somehow, to justify his needless death to herself, as if
putting her own life in danger made up for it. She shook her head sadly and
drew her knees up to her chest, rested her chin on them and clasped her
hands around her shins.
Tomorrow was another day....
THE HISTORY BEHIND THE DARK MAGE SHAZARETH
Shazareth was a bright mage, dedicated to the Elven way of life. He was
young when he ventured to the outlying lands, helping the people to keep
them in good health. He soon returned to Dinthiar's territories though;
dark rumours abounded that the Djinni and his demon army had descended upon
the lands, reaping them for all they were worth. Shazareth was quickly
appointed to a select group of mages by Dinthiar, the group charged with
finding a way to weaken the apparently invulnerable demon army. It was
Shazareth who formulated the theory for--and finally forged--the powerstones
which would bring about the Djinnis' demise. But his will was weak...he was
consumed by his own creation, succumbing to the darker side of magic.
Shazareth was swiftly ejected from the Elven lands when his terrible secret
was uncovered, and he now resides in a tower high above the east coast. It
is in this tower that he continues his search for ultimate power and mastery
of the dark magic. One example of his experiments is the Albion sword,
lying deep within Sherwood forest at his former camp; this was the place
where he resided for a short time, not long after his exile.
Back to Contents
INCREDIBLY ORIGINAL WORD GAME
N A R A N T X A O X K
H P I K C O N E T E N
T L A R E I R C O Z I
A Q U I L M R A F A P
E O J E N O F R A M S
D U M O L K C R A B Y
E A T I L A Y K R T K
H R O S T Y M M A L C
O S C A R T O O N O U
R R O M E X O T A A L
There are sixteen words to find, all related to the game... One free
spotkick or vitaliser to the first player to return a list by mudmail to
Firefly.
Back to Contents
OBSERVATIONS (A FEW PEEVES ABOUT TERRA)
*DOH* Don't you just hate:
- How it's so hard to type "pseudoz" at 5 am....
- When you gossip something private you meant to say/tell....
- How addictive the game is!
- The generally depressing weather (rain/hail/storms...).
- How if you're on water or under water the credits/items that mobiles drop
always disappear into the depths! (Not to mention if you drop your own
objects...)
- Tufa! Tufa! Tufa!
- The HUGE markup on food at the stores (how DO we all manage to eat).
- Grandpa Smurf.
- The way that mobiles taunt you when they kill you ('Ha Ha', 'What a
wimp').
- When you forget that you're drunk (brew, etc.) and start trying to talk
seriously to someone....
Back to Contents
THINGS THAT COME IN THREES
THINGS THAT COME IN THREES
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Good
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Better
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Can't afford it
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The winners
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The losers
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The people stuck in the traffic jam trying to get out of the
parking lot
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A computer
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A hard drive
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"Thank you for holding, all our technical support staff
is currently busy..."
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Democrats
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Republicans
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Cockroaches
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The Slow Lane
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The Fast Lane
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That extra lane next to the grass you can use to pass up everybody
when there's a big traffic jam
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Land
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Sea
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The big hole in the ozone
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Lawnmowers
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Weedwhackers
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Poison that will keep any living thing from getting in your
way
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"Ask and ye shall receieve"
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"Ask not what your country can do for you..."
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"Don't ask, don't tell"
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Mona Lisa
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Starry Starry Night
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Campbell's Tomato Soup Can
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Breakfast
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Lunch
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"Skip it, I'm on a diet"
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Safe
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Safer
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Already dead
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Reading
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Writing
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"Just put it on my Visa card"
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"We all need someone we can lean on"
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"We all need someone we can believe in"
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"We all need someone who remembers where we put our keys"
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Past
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Present
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"Over my dead body"
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Paper
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Plastic
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"Throw it all inside my underwear?"
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Father
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Surrogate Father
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"I'm not admitting to anything until I've had a chance
to talk to an attorney"
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A chicken in every pot
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A car in every garage
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A glitch in every computer
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Appetizer
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Entree
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"I'll just have a bite of his"
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Smart
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Smarter
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"You think you're so smart? Do it yourself!"
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Eat-in
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Take-out
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"You come back here again and I'm calling the police"
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To tall
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Too short
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"He thinks he's Mr. Perfect"
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"I've forgotten more than you'll ever know"
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"I've forgotten more than I can remember"
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"I've forgotten what we were talking about"
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Fat
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Fatter
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"I can get you a booking on a talk show"
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Buy
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Rent
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Move back in with mom and dad
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Fast
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Faster
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"I hope you're not in a hurry cause I'm gonna be here for
a while"
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Love
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Marriage
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The portable baby carriage / backpack / carseat / highchair
/ laptop/ cellular phone and changing table
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Sweet
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Sweeter
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Kid's breakfast cereal
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Salty
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Saltier
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Salt Lake City
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Blood pressure
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Pulse
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"Unfortunately this procedure isn't covered by your health
insurance"
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Back to Contents
HOW TO KEEP WACKINESS ALIVE IN THE MODERN WORKPLACE
- Put a chair facing a printer, sit there all day and tell people you're
waiting for your document.
- Arrive at a meeting late, say you're sorry, but you didn't have time
for lunch, and you're going to be nibbling during the meeting. During the
meeting eat 5 entire raw potatoes.
- Insist that your e-mail address be
"zena-goddess-of-fire@companyname.com". You'll either love or hate this one!
- Every time someone asks you to do something, ask them to sign a waiver.
- Every time someone asks you to do something, ask them if they want
fries with that.
- Send email to yourself engaging yourself in an intelligent debate about
the direction of one of your company's products. Forward the mail to a
co-worker and ask her to settle the disagreement.
- Page yourself over the intercom. (Don't disguise your voice.)
- Name all your pens and insist that meetings can't begin until they're
all present.
- Come to work in your pyjamas.
- Put a picture of your mother on your business card.
- Find out where your boss shops and buy exactly the same outfits.
Always wear them one day after your boss does. (This is especially
effective if your boss is a different gender than you are.)
- Make up nicknames for all your co-workers and refer to them only by
these names. "That's a good point Sparky." "No, I'm sorry I'm going to
have to disagree with you there, Chachi." "Hey Bucko, are we meeting
later?" etc....
- Suggest that beer be put in the soda machine.
- Include a piece of your children's artwork as a cover page for all
reports that you write. (If you don't have children, draw stick figures
yourself.)
- Schedule meetings for 4:14 pm. or 2:37pm, or 10:16am.
- Encourage your colleagues to join you in a little synchronized chair
dancing.
- Agree to organise the company Christmas party. Hold it at McDonald's
Playland. Charge everyone $15 each.
- Send e-mail to the rest of the company telling them what you're doing.
For example "If anyone needs me I'll be in the bathroom."
- No matter what anyone asks you, reply "Okay."
- Put your garbage can on your desk. Label it "IN."
- Plant a hedge around your cubicle.
- Grow mould in your coffee cup.
- Build models of the Seven Wonders of the World using empty soda cans.
- Put on your headphones on whenever the boss comes into the office.
Talk in a loud voice. Remove your headphones when s/he leaves.
- When in conversation, no matter where you are in the office, mutter,
"I think my phone is ringing" and leave. Go get a coffee.
- Determine how many cups of coffee is "too many."
- Develop an unnatural fear of staplers.
- Compose all your e-mail in rhyming couplets.
- Install a set of buttons and lights in the arm of your chair. Talk
into your daytimer.
- "Hi-lite" your shoes. Tell people that you haven't lost your shoes
since you did this.
- Organize a carpool. Go to pick everyone up in a taxi.
- E-mail nude .gifs (graphic image files) of yourself to your co-workers.
Tell them you got them off the Internet.
- Hang mistletoe over your desk.
- Include a personal note on every e-mail you send. "On a personal note,
I'm feeling a bit tired and grumpy today." or "On a personal note, I'm
pleased to announce that I got my highest score ever on Tetris last
night."
- Bring in dishes that you tried to cook but didn't turn out quite right
as special treats for your co-workers.
- While sitting at your desk, soak your fingers in "Palmolive".
- Put up mosquito netting around your cubicle.
- Decorate your office with pictures of Cindy Brady and Danny Partridge.
Try to pass them off as your own children.
- Send e-mail messages saying free pizza, free donuts etc... in the
lunchroom, when people complain that there was none... Just lean back, pat
your stomach, and say, "Oh you've got to be faster than that."
- See how long it takes until the last person stops believing you. Then
start planting pizzas.
- Put decaf in the coffeemaker for 3 weeks. Once everyone has gotten
over their caffeine addictions, switch to espresso.
- When you go to a party at somebody's house, don't automatically assume
that the drinks are free. Ask, and ask often.
Back to Contents
FREEWHEELING COMPETITION!
Your chance to win >>> 5000 <<< Credits!!
Mortals, all you have to do is answer the following question correctly to
win 5000 credits--could prove valuable if your bank balance is on the sick
list!
The first mortal to respond with the correct answer will win. The second
and third mortal players to answer correctly will receieve 1000 credits to
their bank account, so get to work!
The question is: name the three castles that exist within the Terra lands.
(Each castle's proper name, not merely its location!)
Mudmail or e-mail your responses to BabyGirl. Good luck!
Back to Contents
TIMELY LINKS
Mother's Day: http://www.zia.com/holidays/mother/
Arrival of a New Season!: http://www.rain.org/aqet1.html
Big Yellow--Spring Things: http://s17.bigyellow.com/b_ho_sphome.html
Spring Clip Art: http://www.gamesdomain.co.uk/tigger/spring/clip.html
Keeping with the theme of recent events, here are some political links:
UK Election Connection: http://ntawwaay.compuserve.com/ukelection/
Virtual Voodoo--Election Special: http://www.fly0.demon.co.uk/lite05.html
Convincing Spoof of the White House Site: http://www.whitehouse.net/
Make Your Own Conspiracy Theory: http://www.cjnetworks.com/~cubsfan/conspiracy.html
PC (Political Correctness) Primer: http://www-personal.umd.umich.edu/~nhughes/htmldocs/pc.html
Back to Contents
Thank you for reading this edition of FreeWheeling. Contributions are
always welcome: please send them to BabyGirl or
Firefly. Thank you to all contributors to this issue.
...And time remembered is grief forgotten,
And frosts are slain and flowers begotten,
And in green underwood and cover
Blossom by blossom the spring begins.
~Swinburne~
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